using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class HUD : MonoBehaviour
{

	private bool _init;
	private static HUD _instance;
	public static HUD Instance
	{
		get { return HUD._instance; }
	}

	private List<Transform> _selectedTexture = new List<Transform>();

	public void Init()
	{
		_instance = this;

		GetObjects();

		_init = true;

	}

	// Update is called once per frame
	void Update()
	{

		if (!_init)
			return;

	}

	void GetObjects()
	{
		int nbChild = this.transform.GetChildCount();

        Transform[] textures = new Transform[4];
	}

}
